![]() They don't scale with stats, except their accuracy through agility. Longswords are extremely flexible and not reliant on luck, and you can get the skills with either strength or agility.Īnd guns. And if you really specialize, you get an ability that lets you spam those special attacks with no cooldown for several turns. You don't have a million attacks per turn, you don't instant-kill, and you don't deal maximum damage either, but you have three different stances (Penetration, Dodge or To-Hit) and two special attacks for each of them (including mobile attacks, extra penetration, Area-of-Effect, a guaranteed hit, and a Disarming strike). Overall probably the least popular type of melee weapon. You might lack agility, though, so it's somewhat hard to have maximum strength and still hit - the dazing effect caused by cudgels can help there, but it's risky business. On the other hand, they're a little risky because you're very reliant on those effects to occur.Ĭudgels have the highest strength cap, so a high-strength character can potentially deal maximum damage with these. There are many enemies that are far easier to break down and kill via axes than through any other means, especially those with very high armor values. Also, gaslight and vibro daggers can let you penetrate armor with ease, even though your damage potential still isn't very high.Īxes are great for gradually breaking enemies down with cleave and dismemberment, and you even have a chance to instantly kill via decapitation. They also synergize best with multiple arms, and many people like that. On the other hand, you deal less damage than with most other weapon types, you might have more trouble with armor, and you have no way to disarm or disable your enemies. Short blades are great for high-agility characters, because you need no strength to deal damage with them, so you will hit more easily and be harder to hit. Melee is riskier early on, when a desert rifle or even just a musket can take on most enemies and you have few HP to risk, but late-game a melee powerhouse has much more potential than even a phase cannon or railgun. Having a high-strength character with decent agility, a good weapon and the appropriate skills will let you deal much more damage far faster than even the best ranged weapons. That's just how the game works - don't pigeon-hole yourself!īut seriously, multi-arm Berserk + Flurry = no limbs for opponents. And remember - all characters should have a good gun too. ![]() Items: Recommend finding a force bracelet if you can, as chaingun turrets and stuff like that are still a pain when most of your damage is in melee. ![]() Grab Tactics for Charge - axe has a skill that makes your charge do an extra-strong axe swing, and with a stinger, you automatically do an attack with that too. Note that Flurry + Berserk means you just remove 4 limbs, one of which can be a head. They also lower the cooldown for flurry, which is nice.) Grab Dual-wield for Flurry (you can put points into the chance-up moves, but it only affects whichever is your 'second' hand, though I don't know how to check that. Berserk turns all dismember chances to 100%, remember this!) All the axe skills except hook & drag (dismember is an activated ability but has its own chance, decapitate means your dismembers can remove heads and certain enemies just have a very short list, and cleave means armour is no longer an issue. Also if you ever get a limb chopped off, it instantly reappears) Regeneration (The high natural regen rate is good, but the fact that you have your out-of-combat heal rate while in combat is wild. Paralysing Stinger (Charge automatically does a stinger attack if you have one, so stunning your target on charge is pretty strong) Multiple Arms (each rank gives EACH remaining limb a percent chance to swing) Flurry and Charge are amazing, and Dismember having a proc chance per axe-swing is godlike. Try multiple arms with axes and the axe-related skills. ![]()
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